The Incident at Rowley
Character Creation Rules
All investigators are human, and begin with the standard human bonus of one free Edge.
All attributes start at d4 and you have 5 points to distribute amongst them. Each by one die type costs 1 point, and you may not raise any attributes above d12.
Distribute 15 points amongst skills. Raising a skill one die type below and to the die level of the linked attribute costs 1 point. Raising a skill above the die level of the linked attribute costs 2 points.
Pace is 6", Parry is equal to 2 plus half your fighting skill (or just 2 if no fighting skill). Charisma is a base of 0, modified by edges and hindrances. Toughness is 2 plus half your vigor attribute. Sanity is 2 plus half your spirit attribute, minus your corruption. Corruption begins at 0. Read additional section on Sanity rules. Starting money is $150.
Disallowed Edges: Arcane Backgrounds, Power Edges, Champion, Gadgeteer, Holy/Unholy Warrior, Mentalist, Mr. Fix It, Wizard, Weird Eges, and Power Surge.
This investigator understands the mind and human behavior, and may attempt to eliminate madness in themselves and others. This must be done within the golden hour. Each attempt takes 20 minutes. A success eliminates one level of madness, while a raise eliminates two.
Every investigator is a sum of their parts, and in addition to their skills and traits, possesses a number of interests and hobbies that may have nothing whatsoever to do with their professional pursuits, or may, at best, complement them on occasion. Your investigator begins with a number of defining interests equal to half their Smarts die type. Any permanent increase in an investigator’s Smarts grants them the appropriate number of additional defining interests that should be selected at the time of the increase. A defining interest gives the investigator a base +1 to their Common Knowledge roll when the subject is called into question.
Culture: Anthropology, Archaeology, Astrology, Astronomy, Biology, Botany, City Knowledge (Specific), Chemistry, Classical Literature, Cooking, Culture (Specific), Etiquette, Folklore, Forensics, Geology, Language (Specific), Knowledge (Specific), Natural History, Photography, Physics
Craft: Art (Specific), Electrical Repair, Mechanical Repair
Perform: Acting, Comedy, Dance, Disguise, Juggling, Instrument (Specific), Oratory, Puppetry, Singing
Languages: It should be noted that languages fall under the category of defining interests. An investigator can automatically speak and (when appropriate) read and write his native tongue. Additional languages require the player to choose the Language interest.
This list is by no means exhaustive. Players are free to come up with additional items that fit their investigator, subject to their Keeper’s approval. No investigator may ever take Knowledge (Mythos) as a defining interest. Remember, a defining interest provides only a general knowledge of a topic and is not as detailed as someone who takes a specific Knowledge skill.